![]() Objects move in and out of the environment, becoming larger or smaller, as they move to and from the camera. ![]() And yet, when you're playing the latest Call of Mario: Deathduty Battleyard, the images appear to be 3 dimensional. The vast majority of you will be looking at this website on a totally flat monitor or smartphone screen even if you're cool and down with the kids, and have a fancy curved monitor, the images it's displaying consist of a flat grid of colored pixels. ![]() SSAA, MSAA, FXAA, TAA, and Others Getting ready for 2 dimensions The Math of Lighting, SSR, Ambient Occlusion, Shadow Mapping Part 4: 3D Game Rendering: Lighting and Shadows Part 2: 3D Game Rendering: Rasterization and Ray Tracingīilinear, Trilinear, Anisotropic Filtering, Bump Mapping, More Part 1: 3D Game Rendering: Vertex ProcessingĪ Deeper Dive Into the World of 3D Graphics
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